Each player must take at least 8 of their drives over the 18 holes. Mark this on your card using the initials of the person who’s drive was taken for that hole.
Simply put THERE ARE SIMPLY NO GIMMIES.
No gimmies, ever. You can never give a player a putt in Survivor Golf.
Always mark your ball on the green and never ‘tap in’ before your partner has a chance to putt. SCENARIO: You have a 10 foot putt, Player A putts first and Player B will putt second. Player A putts the ball to 1mm from going in the hole! So player A decides to tap the ball in the hole. This means the ball is in the hole and that is your teams score for the hole. Player B will now not get an opportunity to putt. Always mark your ball when putting first. Never tap in.
To ensure correct scoring across the board teams will swap cards and score the other team. 1 player from each team will also score their teams results through the golf genius app. This beams back the scores to us and we can provide live scoring at each event.
As per 2-person Ambrose rules, each player may lift, clean and place their ball, prior to each shot. Always mark the ball first with a tee or marker. The ball may be placed within one scorecard length of the marker – no nearer the hole. You must remain on the same surface when re placing your ball. I.e. you cannot move the ball from the rough to the fairway – if it landed in the rough it must be re placed in the rough.
It’s knockout all the way baby! There’s no countbacks to define a winner in Survivor Golf. If two or more teams finish with the same net score. They play-off in a 90m shootout into the 18th green. No handicaps – best score wins. If a draw result happens in the playoff then the 90m hole is replayed until an outright winner is crowned.
Survivor Golf will have a daily committee where all rulings on the day will be finalised by the Survivor Golf committee.
As per the rules of golf each card must be signed by 1 player from the team and by one player from the other team (the marker)